I shamelessly and hastily generalised from here (I need to check more sources of house rules, e.g. this one has a grid not a ladder, and the games must be longer for higher ranked players).
Description
The Thing Ladder is a list of people who all want to play a regular game of Thing, e.g. pool, darts, snooker, chess, draughts, connect 4 etc.
For now, Thing is just a two player game.
Rules
- Any player may challenge another player up to N places above him/her, where N is set by the owner of the Ladder.
 - A challenge is determined by a M games of Thing (e.g. best of 3 in pool, 1 game of chess, etc), where M is set by the owner of the Ladder.
 - If a challenge is successful, the challenger takes the losers place, the loser and any players in between each move down one.
 - If a challenge is unsuccessful, the ladder remains unchanged.
 - A draw is to be considered an unsuccessful challenge.
 - The cost of the game is to be split between the two players (this is not about betting, or about getting free games of Thing for the best player).
 - Any players not on the ladder are considered unranked. New players may challenge the bottom K positions on the ladder, where K is set by the owner of the Ladder.
 - K may also be set to vary by availability (e.g. if a challengee declines, K++), or Ladder length.
 - Every J days/weeks/months, running scores for the Ladder will be calculated, and the Ladder will be reordered. One possible reordering method is:
- The player at the top will get P points, where P is the number of players on the Ladder.
 - The 2nd placed player gets P-1, 3rd gets P-2, and so on.
 - The top P/Q players will be drawn at random for the top P/Q places, the next P/Q will be drawn at random for the next P/Q places, and so on. Q is set by the owner of the ladder.
 
 - Refusal of challenges:
- A player may decline a new challenge for D days, but must either play or concede after that time.
 - A player may decline a ââ¬Ërepeat challengeââ¬â¢ (any challenge issued by the same person on the same day as a failed challenge) for 2D days, but must then play or concede after that time.
 
 
- Do email invites for challenges. With one-click accept/decline links.
 - Email nag for results.
 - Emailing in of results.
 - Nicely printable board.
 
- One page config.
 - One page invite.
 - Add comments/photos/videos from each game of Thing.
 - Add testimonials for each player (from other players).
 - Add ââ¬Åranksââ¬Â for players to level up. Allow higher ranked players more time to decline (or less).
 - Run tournament graph algorithms to work out the dominance relationships between players who never play each other.
 - Extend to X-player games (e.g. Scrabble, Monopoly).
 - Add betting, for places where itââ¬â¢s legal.
 - Add profile photos (link to other apps? Geocode?).
 - Add venue data (link to other apps? Geocode?).
 - Email digests of results.
 - Do RSS feeds for results.
 - SMS notification of challenges.
 - Accept SMS for results.
 - Promote its use in a few pubs, especially if they have wifi and a pool table.
 - Seed the app with a night in the The Elbow Room (or favourite pool hall of your choice).
 - Add an optional tournament module where seedings are taken from point rankings.